HobbyProject/Source Code/TeamHobby.HobbyProjectGenerator.UserManagement/UserAccount.cs
2021-12-13 20:09:07 -08:00

76 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace TeamHobby.HobbyProjectGenerator.UserManagement
{
public class GetCredentials
{
public string? GetUserName()
{
Console.WriteLine("Please enter a username:");
string? userName = Console.ReadLine();
return userName;
}
public string? GetPassword()
{
Console.WriteLine("Please enter a password:");
string? userPassword = Console.ReadLine();
return userPassword;
}
/*public string ConfirmPassword()
{
Console.WriteLine();
string confirmPassword = newUser.NewPassword;
}*/
public string GetEmail()
{
Console.WriteLine("Please enter an email:");
return Console.ReadLine();
}
public string GetRole()
{
Console.WriteLine("Please enter the role of the user:");
return Console.ReadLine();
}
}
public class UserAccount
{
// Admin Credentials
private string _userName;
private string _password;
private DateTime _Time;
// New User Credentials
private string _Email;
private string _Role;
public UserAccount(string un, string pwd, DateTime TimeStamp)
{
_userName = un;
_password = pwd;
_Time = TimeStamp;
}
public UserAccount(string newUN, string newPWD, string Email, string role, DateTime newTime)
{
_userName = newUN;
_password = newPWD;
_Role = role;
_Email = Email;
_Time = newTime;
}
public UserAccount()
{
_Role = "regular";
_Time= DateTime.Now;
}
public string username { get { return _userName; } }
public string password { get { return _password; } }
public string email { get { return _Email; } }
public string role { get { return _Role; } }
public DateTime Time { get { return _Time; } }
}
}