59 lines
1.5 KiB
C#
59 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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namespace TeamHobby.HobbyProjectGenerator.Logging
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{
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// implementation of ILogger that stores logs as they initialize
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public class InMemoryLogger : ILogger
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{
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// make readonly to prevent it from being changed somewhere other than in the constructor
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private readonly IList<string> _logStore;
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public InMemoryLogger()
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{
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// list of current logs
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_logStore = new List<string>();
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}
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public InMemoryLogger(IList<string> logStore)
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{
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_logStore = logStore;
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}
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public bool Log(LogEntry entry)
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{
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if (entry is null)
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{
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throw new ArgumentNullException(nameof(entry));
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}
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try
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{
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// string interpolation to add UTC timestamp to log description
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//_logStore.Add($"{DateTime.UtcNow}-> {description}");
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return true;
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}
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catch
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{
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return false;
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}
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}
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public IList<string> GetAllLogs()
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{
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return _logStore;
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}
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public override bool Equals(object? obj)
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{
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return obj is InMemoryLogger logger &&
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EqualityComparer<IList<string>>.Default.Equals(_logStore, logger._logStore);
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}
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public override int GetHashCode()
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{
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return HashCode.Combine(_logStore);
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}
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}
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}
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