using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using TeamHobby.HobbyProjectGenerator.Logging.Contracts; namespace TeamHobby.HobbyProjectGenerator.ServiceLayer { public interface ILogger { // private IDataSource _datasource = T; // attempts to connect to the data source provided by the type T // returns true if the connection is successful // public bool Connect(); public bool Log(LogEntry Log); // IList GetAllLogs(); } }