using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TeamHobby.HobbyProjectGenerator.UserManagement { public class GetCredentials { public string? GetUserName() { Console.WriteLine("Please enter a username:"); string? userName = Console.ReadLine(); return userName; } public string? GetPassword() { Console.WriteLine("Please enter a password:"); string? userPassword = Console.ReadLine(); return userPassword; } /*public string ConfirmPassword() { Console.WriteLine(); string confirmPassword = newUser.NewPassword; }*/ public string GetEmail() { Console.WriteLine("Please enter an email:"); return Console.ReadLine(); } public string GetRole() { Console.WriteLine("Please enter the role of the user:"); return Console.ReadLine(); } } public class UserAccount { // Admin Credentials private string _userName; private string _password; private DateTime _Time; // New User Credentials private string _Email; private string _Role; public UserAccount(string un, string pwd, DateTime TimeStamp) { _userName = un; _password = pwd; _Time = TimeStamp; } public UserAccount(string newUN, string newPWD, string Email, string role, DateTime newTime) { _userName = newUN; _password = newPWD; _Role = role; _Email = Email; _Time = newTime; } public UserAccount() { _Role = "regular"; _Time= DateTime.Now; } public string username { get { return _userName; } } public string password { get { return _password; } } public string email { get { return _Email; } } public string role { get { return _Role; } } public DateTime Time { get { return _Time; } } } }