using Microsoft.VisualStudio.TestTools.UnitTesting; using TeamHobby.HobbyProjectGenerator; using TeamHobby.HobbyProjectGenerator.Implementations; namespace TeamHobby.UserManagement.Tests { [TestClass] public class InMemeoryUserServiceShould { [TestMethod] public void GetNoLogs() { // Triple A Format // Arrange var userService = new InMemoryUserService(); var expectedCount = 0; // Act var actualFetch = userService.GetAllUsers(); // Assert // This is the best format Assert.IsTrue(actualFetch.Count == expectedCount); } [TestMethod] public void AllowValidUserInput() { // Triple A Format // Arrange var userService = new InMemoryUserService(); var expectedCount = 1; var expectedUserMessage = "Test log entry"; // Act var actual = userService.User("Test log entry"); var actualFetch = userService.GetAllUsers(); // Assert // This is the best format Assert.IsTrue(actualFetch.Count == expectedCount); Assert.IsTrue(actualFetch[0].Contains(expectedUserMessage)); } /* [TestMethod] public void Users() { // Triple A Format // Arrange var inMemoryUserService = new InMemoryUserService(); var expected = true; // Act var actual = inMemoryUserService.User("Potato"); // Assert // This is the best format Assert.IsTrue(expected == actual); // Alternate is //Assert.AreEqual(expected, actual); } */ } }