using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace TeamHobby.HobbyProjectGenerator.UserManagement { public class UserAccount { // Admin Credentials private string UserName; private string Password; private DateTime Time; public UserAccount(string un, string pwd, DateTime TimeStamp) { UserName = un; Password = pwd; Time = TimeStamp; } public string username { get { return UserName; } } public string password { get { return Password; } } // New User Credentials private string newusername; private string newpassword; private string newemail; private DateTime newtime; public void NewUser(string newUN, string newPWD, string Email, DateTime newTime) { newusername = newUN; newpassword = newPWD; newemail = Email; newtime = newTime; } public string NewUserName { get { return newusername; } } public string NewPassword { get { return newpassword; } } public string NewEmail { get { return newemail; } } public DateTime Newtime { get { return newtime; } } } }