Add testing compression method.
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@ -155,8 +155,10 @@ namespace TeamHobby.HobbyProjectGenerator.DataAccess
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// Check to see if the file is hidden or already compressed before compressing the file.
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if (atrribute != FileAttributes.Hidden && atrribute != FileAttributes.Compressed)
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{
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using FileStream outputFile = File.Create(fileName + ".gz");
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var compFileName = Path.ChangeExtension(fileName, ".gz");
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//using FileStream outputFile = File.Create(fileName + ".gz");
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using FileStream outputFile = File.Create(compFileName);
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using GZipStream compressor = new GZipStream(outputFile, CompressionMode.Compress);
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origFile.CopyTo(compressor);
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@ -174,5 +174,29 @@ namespace TeamHobby.Archiving.xTests
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bool actualVal = File.Exists(filepath);
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Assert.Equal(expectedVal, actualVal);
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}
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[Fact]
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public void IsFileCompressed()
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{
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// Arrange
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SqlDAO sqlDAO = new SqlDAO(dbInfo);
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ArchiveManager archiveManager = new ArchiveManager(sqlDAO);
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// Create the folder and the csv file to be compressed.
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archiveManager.CreateArchiveFolder();
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string filePath = archiveManager.CreateOutFileName();
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sqlDAO.CopyToFile(filePath);
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FileAttributes expectedAttribute = FileAttributes.Archive;
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string compFilePath = Path.ChangeExtension(filePath, ".gz");
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// Act
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sqlDAO.CompressFile(filePath);
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// Assert
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FileAttributes actualAttribute = File.GetAttributes(compFilePath);
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Assert.Equal(expectedAttribute, actualAttribute);
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}
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}
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}
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